set 1
- tape has been paused between most tracks, crossfades put in to smooth
- reversed fadeout on crowd at end of Loser and crossfaded with Lazy Lightning
- cleaned up several other artifacts
set 2
- d2t03 patch at 1:38-1:40, eq'd to more or less match the main source.
- reversed fade out at the end of crowd on d2t04 and crossfaded with crowd before start of d2t05
- d3t01 repaired problem at 7:42-7:44. by copying a section from within the same track and adjusting it slightly
- d3t02 problem at 0:37, sub-second patch put in
- d3t03 there was a sub-second section that shouldn't have been there, I forgot to keep a note of where it occured. I removed it and smoothed the join
- d3t05 removed a problem, i.e I cut out a segment about 1:31 in length. It seems to have been due to a tape problem, it doesn't affect the flow! Again I forgot to make a note of where it was
- d3t06 3 small patches between 6:22-6:24
- cleaned up several other artifacts
general:
- no need to patch the "flips" as there was over-lapping material
- slight wind noise from time to time
- small amount of hiss removal with Adobe Audition proprietary tool
- polished with iZotope Ozone and BBE Sonic Maximiser
- downsampled to 16/44.1 with Adobe Audition and dithered with iZotope Ozone
* all reference sources refer to this as Drums but to my way of thinking it should
correctly be called "Jam"
patch source:
Lineage: AUD (Sony tc-152 cassette> DAT> CD)
Taped by: K. Gatto
gd76-08-02.gatto.aj.245.sbeok.shnf
K. Gatto's AUD (Sony tc-152 cassette> DAT> CD); seed via J. Wise, T.
OConnell et al; EAC, shn, upload by A. Jerugim